Week 7 - Cutting it Short


        I told myself earlier this semester that I would (around this point in time) be working on another animation, however I underestimated the work that I would have to do on a stumble pose to pose animation, so I'm planning on cutting things short for this one. Instead of a backwards hit to the head, stumbles from left to right, and a pose looking back at the camera, I will now just do an idle, to turn around, to stumble, and quite possibly end it there, unless I get a streak of frames looking near perfect (at least to me), this will be the procedures I'll take.

 

    I attempted to use the inside controller that's mainly used for rotation on the rig so that he can turn back to look towards where the ball (or snowball for you guys) hits him: Smack in the forehead. Transitioning to the mini stumble, from the turn backwards is a definite work in progress, as things go so fast that it may seem intentionally keyed, but I would like it to be a little more slower, so that we can see the impact of the ball hitting the face. And yes, unfortunately the way that I keyed the poses overall, came out to be a little faster than I wished it to be, and there doesn't seem to be an easy way to stretch it out without it looking very obscure. In conclusion, I will most likely have to rekey a little bit, shift keyframes around, and possibly delete the many keyframes that I plot down to fix everything up and make it spiffy.

 

    And so, I will once again attempt to finish this animation as quickly as possible so I can at least get another, very short 2 to 4 second animation done for this semester.

 

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