Week 7 - Cutting it Short
I attempted to use the inside
controller that's mainly used for rotation on the rig so that he can turn back
to look towards where the ball (or snowball for you guys) hits him: Smack in
the forehead. Transitioning to the mini stumble, from the turn backwards is a definite work in progress, as things go so fast
that it may seem intentionally keyed, but I would like it to be a little more slower,
so that we can see the impact of the ball hitting the face. And yes, unfortunately the way that I keyed the poses overall, came out to be a little faster than I wished it
to be, and there doesn't seem to be an easy way to stretch it out without it
looking very obscure. In
conclusion, I will most likely
have to rekey a little bit, shift keyframes around, and possibly delete the
many keyframes that I plot down to fix everything up and make it spiffy.
And so, I will once again attempt to finish this
animation as quickly as possible so I can at least get another, very short 2 to
4 second animation done for this semester.
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