Week 4 - Refinement and Pushing for Spline Process
Taking advice from my peers and teacher, as well as watching a few videos on animation keyframing and timing, I've begun to get a better understanding on when and where to put keyframes for my animation. Although I didn't get as much as I'd want to within the blogpost timeframe, I'm definitely getting a better workflow with the info I nabbed from last week. I made sure to create two maya files that had my initial key poses, and one that had my over-keyed frames. And so, I went back to my initial key pose file, and got a bit more correct timing on Ralph's idle before eventually getting hit by the ball. Now, I would like to explain what fixes I've made to the animation so far that my peers told me about: The twitch on the leg from before was fixed and refined, however one of the feet are a little still so I'll make sure to add more animation to it. I'm going to be working with a still camera from now on until next week, where I will ensure that th...